![]() The transformations are level-specific and include a seagull, a jellyfish, a shark, a school of fish, and a Vortex drone. The second is the "Metasphere", which transforms Ecco into different animals. The first is the "Pulsar", which grants Ecco the ability to fire a multi-directional sonar attack at enemies for the duration of the stage. New puzzles include following other dolphins through an underwater maze and a "scavenger hunt" in which Ecco must collect the Asterite's missing globes. As a mammal, Ecco is also required to surface for air at regular intervals. By combining his charge and sonar, Ecco can attack enemies from a distance. Ecco's main attack is to ram into enemies at high speeds, while his sonar is used to communicate with other cetaceans and interact with certain objects such as crystal Glyphs, as well as bring up a map of the area through echolocation. Some tracks are slightly different in the NTSC version, most notably Fault Zone and Fin to Feather.The Tides of Time maintains the same gameplay as its predecessor. Track titles and order are based on the VGM packs from Project2612 and Zophar's Domain. All tracks were recorded from within the game by using the sound test available in the debug menu. All tracks were recorded at 96 KHz 24-bit using a Sound BlasterX G5 sound card and the stereo headphones jack located at the front of the Mega Drive. This soundtrack was recorded from a real SEGA Mega Drive (PAL, Model 1, VA4) using a Mega Everdrive X3 cartridge. Music Composer: Andy Armer, Attila Dobos, David Javelosa, András Magyari Title: Ecco: The Tides of Time / Ecco: Les Marées du Temps
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